WELCOME TO SUCKER PUNCH!

We love to make games

We’ve been making well-crafted games for 20 years. We focus on one title and one platform at a time so that we can pour our very best into the experiences. We all have our favorites, but we hope you can feel how much we enjoyed making them.

It takes a team

We're a creative, highly skilled group of veteran game developers. And we love working on the details.

Gameplay Rewind

11:36

At E3 2018, Ghost of Tsushima gameplay was revealed. To help take a closer look, PlayStation welcomed Sucker Punch creative director Nate Fox to the PlayStation E3 stage to walk through all the stunning details.

PSX Creators Panel

46:50

Discover the incredible world of Ghost of Tsushima with the PSX 2017 panel hosted by IGN's Brian Altano and featuring Sucker Punch's Nate Fox, Jason Connell, Billy Harper and Sony Interactive's Ryuhei Katami.

Open World Adventure

4:12

The next open world adventure from Sucker Punch was revealed at PGW 2017. PlayStation spoke with Creative Director Nate Fox and Creative/Art Director Jason Connell to learn how Sucker Punch decided on Ghost of Tsushima as their next project, and what they have in store for the open world design.

New game, new studio

To celebrate a new IP, we decided to move into a new studio as well. With fresh paint and new art on the walls, we’re settling in nicely. There are dozens of restaurants, coffee shops and amenities close by, and plenty of transportation options as well.

Join our team

We’re always looking for people who share our drive to make great games. We celebrate self starters who care about the details. So, if you’ve always wanted to work on a samurai game set in feudal Japan, then check out our positions below.