WELCOME TO SUCKER PUNCH!
We love to make games
We’ve been making well-crafted games for 20 years. We focus on one title and one platform at a time so that we can pour our very best into the experiences. We all have our favorites, but we hope you can feel how much we enjoyed making them.
It takes a team
We're a creative, highly skilled group of veteran game developers. And we love working on the details.
At E3 2018, Ghost of Tsushima gameplay was revealed. To help take a closer look, PlayStation welcomed Sucker Punch creative director Nate Fox to the PlayStation E3 stage to walk through all the stunning details.
PSX Creators Panel
Discover the incredible world of Ghost of Tsushima with the PSX 2017 panel hosted by IGN's Brian Altano and featuring Sucker Punch's Nate Fox, Jason Connell, Billy Harper and Sony Interactive's Ryuhei Katami.
Open World Adventure
The next open world adventure from Sucker Punch was revealed at PGW 2017. PlayStation spoke with Creative Director Nate Fox and Creative/Art Director Jason Connell to learn how Sucker Punch decided on Ghost of Tsushima as their next project, and what they have in store for the open world design.