This session will cover the processes behind the visual effects development of inFAMOUS™ Second Son, from breakdowns of specific effects to discussions of our tools and workflow. We will discuss the challenges of creating a diverse set of visual elements, such as smoke and neon super powers.
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HOT OFF THE PRESS
Inside Sucker Punch: Creating Seattle
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inFamous™ Second Son follows in the footsteps of previous games in the series, as the protagonist, Delsin, finds himself sporting new superpowers. In an effort to protect Seattle from Conduits, or superpowered humans like Delsin, a government organization called D.U.P. puts the city under martial law.
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Inside Sucker Punch: Emotion Capture
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Gamers have grown to expect more than just detailed worlds with high poly-counts and slick graphics. They want more engaging content and a backstory, with great characters and actors that can give them life. This type of cinematic quality can only happen when the actor’s performances can be captured with great detail.
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The lead developers at Sucker Punch behind Infamous™ Second Son talk about the changes that they are making with the third entry in the beloved series.
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Making It Rain
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In Second Son, you will step into Delsin Rowe’s shoes and traverse through Seattle. See how Sucker Punch is taking advantage of the PS4 showcasing the beauty of Seattle.
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Check out Sucker Punch senior staff members discussing what developing Second Son has been like on the PlayStation®4.
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